A quantity is something that can be measured. Time, mass and force are all examples.
A scalar quantity has magnitude (size) only — no direction.
It is incorrect to give a scalar quantity a direction — scalars have no direction, so stating one is meaningless.
A vector quantity has both magnitude and direction.
Vectors are represented by arrows: arrow length = magnitude, arrow direction = direction.
A free body diagram shows all forces acting on a single object as labelled arrows. A scale (vector) diagram draws vectors head-to-tail to find a resultant.
The questions below combine ideas from the whole lesson in the style of an AQA exam paper. Mark allocations are shown in brackets.
Distance is a scalar — the total length of the path travelled.
Displacement is a vector — the straight-line distance from start to finish, including direction.
An object travels from A to B (6 m up), then B to C (1.5 m right), then C to D (4 m down).
Displacement is always ≤ distance. They are equal only when the path is a straight line in one direction. If an object returns to its starting point, displacement = 0 m.
Distance: add up the lengths of every segment of the journey.
Displacement: identify start and end points; draw a straight line between them and state its length and direction.
For 2D paths use Pythagoras: displacement = √(horizontal² + vertical²).
Displacement is negative if the object ends on the opposite side of the start from the defined positive direction.
The questions below combine ideas from the whole lesson in the style of an AQA exam paper. Mark allocations are shown in brackets.
Speed is the rate of change of distance. It is a scalar (magnitude only).
Unit: m/s. Typical values: walking ≈ 1.5, cycling ≈ 6, car ≈ 30, sound ≈ 330 m/s.
Velocity is the rate of change of displacement. It is a vector (magnitude and direction).
Velocity must always state direction, e.g. "12 m/s to the right".
Apply the same equations to a fresh set of practice values. Watch your units and always state the direction for a vector answer.
The questions below combine ideas from the whole lesson in the style of an AQA exam paper. Mark allocations are shown in brackets.
Acceleration is the rate of change of velocity. Unit: m/s².
Since velocity is a vector, all of the following count as acceleration:
An acceleration always requires a resultant (net) force — Newton's Second Law.
Typical values: car ≈ 3, motorbike ≈ 5, free-fall on Earth = 10, space shuttle ≈ 29 (all m/s²).
where u = initial velocity, v = final velocity, t = time taken. Rearranged:
If an object slows down, the change in velocity is negative, giving a negative acceleration (deceleration).
The questions below combine ideas from the whole lesson in the style of an AQA exam paper. Mark allocations are shown in brackets.
A distance-time graph has time on the x-axis and distance on the y-axis.
Speed = gradient of the line = change in distance ÷ change in time.
Example: an object that travels 40 m in 5 s has speed = 40 / 5 = 8 m/s.
To read speed from a distance-time graph: choose two clear points on the line, then:
If the line does not start at the origin, use the change in distance, not the absolute value on the y-axis.
A curved distance-time graph means speed is changing — the object is accelerating.
To find instantaneous speed at a given time: draw a tangent to the curve at that point, then calculate the gradient of the tangent.
The questions below combine ideas from the whole lesson in the style of an AQA exam paper. Mark allocations are shown in brackets.
A velocity-time graph has time on the x-axis and velocity on the y-axis.
Velocity-time graphs look similar to distance-time graphs but tell us completely different things. Always check the y-axis label first.
Always use the change in velocity (final − initial), not just the final velocity value.
The questions below combine ideas from the whole lesson in the style of an AQA exam paper. Mark allocations are shown in brackets.
This equation links four quantities:
This formula is provided on the AQA formula sheet. Use it when the time t is not known.
Special cases: object starting from rest → u = 0; object slowing to a stop → v = 0.
For deceleration, v < u so v² − u² is negative and a comes out negative.
Special case (u = 0): v² = 2as, so a = v²/(2s) and s = v²/(2a).
Special case (v = 0): 0 = u² + 2as, so s = −u² / (2a). Note a is negative here, so s comes out positive.
The questions below combine ideas from the whole lesson in the style of an AQA exam paper. Mark allocations are shown in brackets.